hubdog's blog
Flutter中不容易对齐的布局的处理
Submitted by hubdog on Wed, 2023-11-01 03:37这个时候就需要用Stack和Positioned来处理了
https://stackoverflow.com/questions/53819058/center-row-child-and-right-...
Flutter中在Row中让两个不同size的Text底部对齐
Submitted by hubdog on Wed, 2023-11-01 03:07flutter中填充渐变
Submitted by hubdog on Tue, 2023-10-31 03:24AWS上的开发还是不太友好
Submitted by hubdog on Thu, 2023-09-14 03:45docker的启动和终止tmd花费的时间太长。
追记,主要还是深度学习用的Image太大导致的,精简包的docker image启动还是挺快的
用unreal做连连看的游戏
Submitted by hubdog on Tue, 2023-09-05 01:45https://www.bilibili.com/video/BV1TT4y1E71r/?vd_source=55f5741a30c3f71ee82a05adb69519ff
动态生成带文字的纹理
Submitted by hubdog on Tue, 2023-09-05 01:13https://www.youtube.com/watch?v=vHf286UfoPU
https://www.youtube.com/watch?v=3FY0lboNv9w
如何训练一个自己的垂直领域的chatgpt
Submitted by hubdog on Tue, 2023-08-29 11:08unreal中创建3D的widget
Submitted by hubdog on Mon, 2023-08-28 05:15我以前以为unreal中的widget永远是在最前端展示,后来发现可以创建一个Actor,然后添加一个widget到Actor的子节点。然后设定zorder为-100,就可以创建一个zorder在物体后面的界面了
https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/UMG/HowT...
unreal中的圆角边框
Submitted by hubdog on Sat, 2023-08-26 03:11border应该是从unreal5.1开始支持圆角边框了,设定draw as rounded box就可以了
http://kagring.blog.fc2.com/blog-entry-704.html